Author Topic: White Line Fever  (Read 11038 times)

Offline Queeg

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White Line Fever
« on: October 17, 2013, 08:57:35 AM »
Hi all,  haven't posted for a loooong time so hopefully this revs (pun intended) me up to get motivated again.

Anyway just a bit of fun and my first ever car model  .... a "Carwars" inspired post apocalyptic ride based on a Monogram Buick Nascar.  The body's still loose as I want to be able to remove it to fit a driver in the future when gaming. The immediate plan is to base it on a bit of ruined road with a suitable mad maxy style fig to stand next to it.

Got to try out a few wastland specific paint techniques too, including the "hairspray chipping technique" for the worn paint that I managed to pull off without using hairspray and brush painting instead of spraying on the top coat. The wip primer coat was sprayed from a rattlecan to properly cover the radiation green plastic but everything after that is brushpainted GW acrylics as usual.

So tis not quite finished (still needs plug leads, cables and some fuel line pipwork) but close enough to share ......

Brent
(as usual larger pics on my blog)










And a few wip pics for those that like that sort of thing ..... :)







« Last Edit: October 20, 2013, 06:26:24 AM by Queeg »

Offline Frank3k

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Re: White Line Fever
« Reply #1 on: October 17, 2013, 10:16:29 AM »
This looks great! It's hard to believe that the finish is hand painted. Great job at making it look rusted! Are you rescaling the car to 1/35?

Offline Queeg

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Re: White Line Fever
« Reply #2 on: October 17, 2013, 10:37:22 AM »
This looks great! It's hard to believe that the finish is hand painted. Great job at making it look rusted! Are you rescaling the car to 1/35?

Thanks and yeah I made the seat to fit a 1/35th seated fig.  We (my brother and I) are vaguely planning to try and game the cars using modifed Car Wars / Necromundia rules either for gang vrs gang stlye or maybe including zombies. There's screeds of modern 1/35th figs to pick from if you can overlook the scale issues and also I'd love to use some of those puuuurty Live Resin 1/35th modern weapons and equipment .....

Offline Buzzbomb

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Re: White Line Fever
« Reply #3 on: October 17, 2013, 11:35:50 AM »
yay.. Carwars !!!

( in case you need a reference point http://geek-news.mtv.com//wp-content/uploads/geek/2012/05/carwars_scan.jpg)

Seriously nice job all around

Offline GTX_Admin

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Re: White Line Fever
« Reply #4 on: October 17, 2013, 03:18:33 PM »
Sweet!
All hail the God of Frustration!!!

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But you can make the Bastard work for it.

Offline Weaver

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Re: White Line Fever
« Reply #5 on: October 17, 2013, 07:21:14 PM »
Nice one!

Mind you, the last time I played Car Wars, the cars had electric "engines" and plastic ablative armour......  ;)
"I have described nothing but what I saw myself, or learned from others" - Thucydides

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Offline Old Wombat

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Re: White Line Fever
« Reply #6 on: October 17, 2013, 11:18:26 PM »
Mind you, the last time I played Car Wars, the cars had electric "engines" and plastic ablative armour......  ;)

Which is just silly! ::)

Nice Post-Apocalyptic car, Qeeg! :D

Have a couple of 1/32nd cars in the stash with which I intend to take similar liberties (Aston Martin & Jaguar, 2-kit Airfix boxing). ;D

:)

Guy
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Offline Frank3k

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Re: White Line Fever
« Reply #7 on: October 18, 2013, 03:13:35 AM »
.. There's screeds of modern 1/35th figs to pick from if you can overlook the scale issues and also I'd love to use some of those puuuurty Live Resin 1/35th modern weapons and equipment .....


I think the vehicle looks suitably massive when re-scaled to 1/35. The interior looks awesome. The Live Resin sets are fantastic; their Minigun with shield (http://store.spruebrothers.com/product_p/lvrlre35065.htm or http://store.spruebrothers.com/product_p/lvrlre35064.htm) would look good on this.

Offline Jeffry Fontaine

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Re: White Line Fever
« Reply #8 on: October 18, 2013, 03:25:39 AM »
Nice work Queeg!  When does the Dystopian Demolition Derby start?  :)
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Offline Brian da Basher

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Re: White Line Fever
« Reply #9 on: October 18, 2013, 03:50:33 AM »
Wow! Now that's a master class in rust!

You have talent of incredible magnitude, Queeg!

Brian da Basher

Offline father ennis

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Re: White Line Fever
« Reply #10 on: October 18, 2013, 06:48:28 AM »
A truly awe inspiring build .......
I may be old but I'm not dead ... yet anyway ... !!!    And NO I did not know Richard III !!!!!!

Offline Gingie

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Re: White Line Fever
« Reply #11 on: October 18, 2013, 07:20:36 AM »
Awesome! I will think of this when I look at the night sky!

Offline arkon

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Re: White Line Fever
« Reply #12 on: October 18, 2013, 10:59:31 AM »
if nascar looked like this I might be more inclined to watch!!
the paper gods demand sacrifice

Offline apophenia

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Re: White Line Fever
« Reply #13 on: October 18, 2013, 11:51:54 AM »
Love the weathering and interior clutter  :-*
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Offline Weaver

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Re: White Line Fever
« Reply #14 on: October 18, 2013, 07:37:29 PM »
Mind you, the last time I played Car Wars, the cars had electric "engines" and plastic ablative armour......  ;)

Which is just silly! ::)

Well the original Car wars wasn't so much "post-apocalypse" as "post-post-apocalypse", i.e. the world had been through the Mad Max phase (caused by oil depletion) and was now climbing out of it, but with the idea of armed cars enshrined in the new US society, with an NRA-style lobby to protect them and a NASCAR-style competition element to guarantee their popularity.  Eventually they introduced "gas-burner" rules which could be used for either "retro" scenarios back in the MM era, or for the minority of modern eccentrics who could find and afford to burn what gas was left.

The "ablative armour" was just a not-terribly-convincing explanation for the way the damage rules worked: successive hits reduced the number of armour points on a side until they were gone and then the interior started to take damage. Again, they eventually came up with different rules for metal armour that could be mixed with the plastic stuff or used on it's own.

One of the nice things about Car Wars was that it was an "open system" before the term was coined in a computing context. Steve Jackson Games actively encouraged players to submit idea for weapons and equipment and the ones that were approved were published in their Autoduel Quarterly magazine in the form of spoof auto ads from "Uncle Alberts Auto-stop and Gunnery Store"... ;D
"I have described nothing but what I saw myself, or learned from others" - Thucydides

"I've jazzed mine up a bit" - Spike Milligan

"I'm a general specialist," - Harry Purvis in Tales from the White Hart by Arthur C. Clarke

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Offline Panzerroland

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Re: White Line Fever
« Reply #15 on: October 19, 2013, 04:14:26 AM »
Awesome! Really awesome! It is perfect, I really love it!

Regards
Roland

Offline Queeg

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Re: White Line Fever
« Reply #16 on: October 19, 2013, 06:06:06 AM »
One of the nice things about Car Wars was that it was an "open system" before the term was coined in a computing context. Steve Jackson Games actively encouraged players to submit idea for weapons and equipment and the ones that were approved were published in their Autoduel Quarterly magazine in the form of spoof auto ads from "Uncle Alberts Auto-stop and Gunnery Store"...........

For it's time it was a pretty comprehensive system. We kept it simple as without careful control (read DM and campaign) the weapons systems proliferation and high powered vehicles could easily unbalance things. I personally thought access to the higher tech stuff would be more difficult but that's probable skewed my my preference for a sparser more apocalyptic world. When we games we kept it pretty simple and focused on racing/arena combat. We had a racing league and pretty much gamed monthly for a couple of years.

However like many games of its era - it had plenty of great Great source material . We've got almost all the supplements and add-ons and the city/road net info in the source books is perfect for survival type games.

I think using some of the rules principles and concepts from the car combat and building side, adding in some sort of character abilities skills growth/progression and using some more modern skirmish foot combat rules might work out pretty well.

Brent

Offline finsrin

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Re: White Line Fever
« Reply #17 on: October 19, 2013, 07:49:47 AM »
Captured the "used car" look.....
Clutter looks real and random.  It adds a ton a character  :)
Did oil company work in Alaska three summers, gotta tell you weathering on that barrel looks so right :)

Offline Weaver

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Re: White Line Fever
« Reply #18 on: October 19, 2013, 10:54:10 AM »

However like many games of its era - it had plenty of great Great source material . We've got almost all the supplements and add-ons and the city/road net info in the source books is perfect for survival type games.

I think using some of the rules principles and concepts from the car combat and building side, adding in some sort of character abilities skills growth/progression and using some more modern skirmish foot combat rules might work out pretty well.

Brent

I've got a couple of crates of Car Wars stuff up in the attic...

I'd presume that GURPS Car Wars covers the role-playing aspects, although GURPS came along just as I stopped WG/RPGing so I never really got into it. At about the same time, I got given a Revell 1/32nd F-104 and I bought a Lamborghini Countach kit with the idea of nicking the Vulcan cannon from the Starfighter and sticking it on the side of the car, the idea being taken from a story in ADQ. Unfortunately, I got "persuaded" to give up modelling too, so the gun went back in the Starfighter box to make it sellable.... :icon_crap:

"I have described nothing but what I saw myself, or learned from others" - Thucydides

"I've jazzed mine up a bit" - Spike Milligan

"I'm a general specialist," - Harry Purvis in Tales from the White Hart by Arthur C. Clarke

Twitter: @hws5mp
Minds.com: @HaroldWeaverSmith

Offline Queeg

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Re: White Line Fever
« Reply #19 on: October 19, 2013, 02:21:57 PM »
I'd presume that GURPS Car Wars covers the role-playing aspects, although GURPS came along just as I stopped WG/RPGing so I never really got into it. At about the same time, I got given a Revell 1/32nd F-104 and I bought a Lamborghini Countach kit with the idea of nicking the Vulcan cannon from the Starfighter and sticking it on the side of the car, the idea being taken from a story in ADQ. Unfortunately, I got "persuaded" to give up modelling too, so the gun went back in the Starfighter box to make it sellable.... :icon_crap:



By GURPS Car Wars do you mean GURPS Autoduel? Some of the generic suppliments such as the AADA Road Atlas series were advertised as being for both Car Wars and GURPS Autoduel. Although I have GURPS sets in my stash (not Autoduel unfortunately) I never actually gamed with them either as I moved on at about that stage from Roleplaying to 20mm Wargaming. Funnily enough now though we're generally more interested in skirmish gaming with roleplaying aspects worked into it (for many reasons but thats another discussion maybe) so it's kinda full circle.

And speaking of cannon, as I metioned one of the reasons I chose 1/35th for crews and figs was to get access to stuff like the Live Resin weapon sets ......


Offline kpnuts

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Re: White Line Fever
« Reply #20 on: November 26, 2013, 01:06:58 AM »
Hi I am new on here father Ennis pointed me this way that is fantastic the rust looks so real how did you do it