This looks great! It's hard to believe that the finish is hand painted. Great job at making it look rusted! Are you rescaling the car to 1/35?
Mind you, the last time I played Car Wars, the cars had electric "engines" and plastic ablative armour......
.. There's screeds of modern 1/35th figs to pick from if you can overlook the scale issues and also I'd love to use some of those puuuurty Live Resin 1/35th modern weapons and equipment .....
Quote from: Weaver on October 17, 2013, 07:21:14 PMMind you, the last time I played Car Wars, the cars had electric "engines" and plastic ablative armour...... Which is just silly!
One of the nice things about Car Wars was that it was an "open system" before the term was coined in a computing context. Steve Jackson Games actively encouraged players to submit idea for weapons and equipment and the ones that were approved were published in their Autoduel Quarterly magazine in the form of spoof auto ads from "Uncle Alberts Auto-stop and Gunnery Store"...........
However like many games of its era - it had plenty of great Great source material . We've got almost all the supplements and add-ons and the city/road net info in the source books is perfect for survival type games.I think using some of the rules principles and concepts from the car combat and building side, adding in some sort of character abilities skills growth/progression and using some more modern skirmish foot combat rules might work out pretty well. Brent
I'd presume that GURPS Car Wars covers the role-playing aspects, although GURPS came along just as I stopped WG/RPGing so I never really got into it. At about the same time, I got given a Revell 1/32nd F-104 and I bought a Lamborghini Countach kit with the idea of nicking the Vulcan cannon from the Starfighter and sticking it on the side of the car, the idea being taken from a story in ADQ. Unfortunately, I got "persuaded" to give up modelling too, so the gun went back in the Starfighter box to make it sellable....