Author Topic: Polygons Shipyard (Floaty GB Edition)  (Read 5697 times)

Polygons Shipyard (Floaty GB Edition)
« on: February 02, 2017, 11:32:11 PM »
Build list (in order of priority)
1. Izumo
2. Atago DD -> LPA
3. Izumo escort
3. Slightly Modified Burke
3. Pentamaran Carrier

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #1 on: February 17, 2017, 12:23:44 PM »
It begins:

Offline Volkodav

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #2 on: February 17, 2017, 02:27:29 PM »
Is that a CVS I see there?

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #3 on: February 23, 2017, 11:16:41 PM »
Is that a CVS I see there?

Strike cruiser?

Work continues, letting out the deck on the other side:

I think I may have let it out too far, but its all glued and reinforced so too late to redo it.

Anyway this kit has got me thinking that I should drop the rest of my planned builds and whip out my other Izumo and do something like this:

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #4 on: February 25, 2017, 09:48:19 AM »
Say hello to my little frien':


Main hull primed and ready for paint, unfortunately I forgot to glue and putty the ski jump before priming:


Finally addition of AEGIS:

Offline ChernayaAkula

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #5 on: February 25, 2017, 10:22:08 AM »
Damn, that fighter is nice!  8)
Cheers,
Moritz

"The appropriate response to reality is to go insane!"

Offline apophenia

  • Patterns? What patterns?
Re: Polygons Shipyard (Floaty GB Edition)
« Reply #6 on: February 25, 2017, 11:40:51 AM »
Damn, that fighter is nice!  8)

Agreed. Watching with interest.
"She can't afford no cannon ... She can't afford no gun at all"

Offline GTX_Admin

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #7 on: February 26, 2017, 04:19:35 AM »
Wicked!
All hail the God of Frustration!!!

Offline Brian da Basher

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #8 on: February 26, 2017, 10:13:19 AM »
Damn, that fighter is nice!  8)

Concur! That little beauty is gonna be the cherry on top of this fantastic project!

Brian da Basher

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #9 on: March 01, 2017, 11:01:23 PM »
Main construction and painting complete:

Now to put in all the little details, my favourite phase.

Offline ericr

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #10 on: March 02, 2017, 01:45:44 AM »

beautiful pattern, very geometric

Offline kerick

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #11 on: March 02, 2017, 11:40:12 AM »
Dazzling!!!

Offline apophenia

  • Patterns? What patterns?
Re: Polygons Shipyard (Floaty GB Edition)
« Reply #12 on: March 03, 2017, 05:54:45 AM »
"She can't afford no cannon ... She can't afford no gun at all"

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #13 on: March 04, 2017, 12:10:14 AM »

Almost finished, just deck markings and airwing to go.

Offline finsrin

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #14 on: March 04, 2017, 12:58:50 AM »
Don't be surprised if you are contacted by JMSDF regarding their next ship. :)

Offline Brian da Basher

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #15 on: March 05, 2017, 12:50:39 AM »
Love the dazzle camo which seems the perfect compliment!

Looking forward to seeing this beauty cross the finish line!

Brian da Basher

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #16 on: March 06, 2017, 12:05:30 PM »
Deck markings:

Was actually a bit of a disaster, I originally used strips of ultra thin styrene for the lines, but after I finished gluing them on I realized they looked crap so I had to chisel them off resand and repaint the deck (destroying the forward elevator decal). The new lines were done with paint masks, naturally this process knocked off most of the antennas( haven't built a ship in a while - should have done them last). Also I wasn't going to bother with PE handrails, but the front section looked a bit bare so I decided to do the whole ship.

Offline Old Wombat

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #17 on: March 06, 2017, 05:24:29 PM »
Looks good to me! :)
"This is the Captain. We have a little problem with our engine sequence, so we may experience some slight turbulence and, ah, explode."

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #18 on: March 06, 2017, 10:57:03 PM »
Almost there...

Offline tankmodeler

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #19 on: March 07, 2017, 12:21:46 AM »
How many cells in that extremely impressive VLS farm?

Something like this strikes me as a rational way to approach a modern heavy cruiser type ship today. Big VLS farm, maybe a 155mm gun on the fo'c'sle lots of AAD missiles a few large strike missile launchers and sufficient air assets to self protect against ASW and air threats.

Like the concept.

Paul
« Last Edit: March 07, 2017, 12:25:15 AM by tankmodeler »

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #20 on: March 07, 2017, 02:29:27 AM »
Looking good.
All hail the God of Frustration!!!

Offline buzzbomb

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #21 on: March 07, 2017, 07:28:23 AM »
Very nice

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #22 on: March 09, 2017, 11:54:55 PM »
Finished!:








How many cells in that extremely impressive VLS farm?

Something like this strikes me as a rational way to approach a modern heavy cruiser type ship today. Big VLS farm, maybe a 155mm gun on the fo'c'sle lots of AAD missiles a few large strike missile launchers and sufficient air assets to self protect against ASW and air threats.

Like the concept.

Paul

256 cells
The original design did call for either a 5-inch gun or two 3-inch guns, but I guess I just forgot about it while building.


Offline Brian da Basher

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #23 on: March 10, 2017, 12:24:35 AM »
Looks like a million bucks and that fractal camo is the cherry on top of total awesome!

Brian da Basher

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #24 on: March 10, 2017, 02:38:53 AM »
Wow!!! :) :)
All hail the God of Frustration!!!