Author Topic: Polygons Shipyard (Floaty GB Edition)  (Read 5695 times)

Polygons Shipyard (Floaty GB Edition)
« on: February 02, 2017, 11:32:11 PM »
Build list (in order of priority)
1. Izumo
2. Atago DD -> LPA
3. Izumo escort
3. Slightly Modified Burke
3. Pentamaran Carrier

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #1 on: February 17, 2017, 12:23:44 PM »
It begins:

Offline Volkodav

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #2 on: February 17, 2017, 02:27:29 PM »
Is that a CVS I see there?

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #3 on: February 23, 2017, 11:16:41 PM »
Is that a CVS I see there?

Strike cruiser?

Work continues, letting out the deck on the other side:

I think I may have let it out too far, but its all glued and reinforced so too late to redo it.

Anyway this kit has got me thinking that I should drop the rest of my planned builds and whip out my other Izumo and do something like this:

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #4 on: February 25, 2017, 09:48:19 AM »
Say hello to my little frien':


Main hull primed and ready for paint, unfortunately I forgot to glue and putty the ski jump before priming:


Finally addition of AEGIS:

Offline ChernayaAkula

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #5 on: February 25, 2017, 10:22:08 AM »
Damn, that fighter is nice!  8)
Cheers,
Moritz

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Offline apophenia

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #6 on: February 25, 2017, 11:40:51 AM »
Damn, that fighter is nice!  8)

Agreed. Watching with interest.
"She can't afford no cannon ... She can't afford no gun at all"

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #7 on: February 26, 2017, 04:19:35 AM »
Wicked!
All hail the God of Frustration!!!

Offline Brian da Basher

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #8 on: February 26, 2017, 10:13:19 AM »
Damn, that fighter is nice!  8)

Concur! That little beauty is gonna be the cherry on top of this fantastic project!

Brian da Basher

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #9 on: March 01, 2017, 11:01:23 PM »
Main construction and painting complete:

Now to put in all the little details, my favourite phase.

Offline ericr

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #10 on: March 02, 2017, 01:45:44 AM »

beautiful pattern, very geometric

Offline kerick

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #11 on: March 02, 2017, 11:40:12 AM »
Dazzling!!!

Offline apophenia

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #12 on: March 03, 2017, 05:54:45 AM »
"She can't afford no cannon ... She can't afford no gun at all"

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #13 on: March 04, 2017, 12:10:14 AM »

Almost finished, just deck markings and airwing to go.

Offline finsrin

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #14 on: March 04, 2017, 12:58:50 AM »
Don't be surprised if you are contacted by JMSDF regarding their next ship. :)

Offline Brian da Basher

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #15 on: March 05, 2017, 12:50:39 AM »
Love the dazzle camo which seems the perfect compliment!

Looking forward to seeing this beauty cross the finish line!

Brian da Basher

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #16 on: March 06, 2017, 12:05:30 PM »
Deck markings:

Was actually a bit of a disaster, I originally used strips of ultra thin styrene for the lines, but after I finished gluing them on I realized they looked crap so I had to chisel them off resand and repaint the deck (destroying the forward elevator decal). The new lines were done with paint masks, naturally this process knocked off most of the antennas( haven't built a ship in a while - should have done them last). Also I wasn't going to bother with PE handrails, but the front section looked a bit bare so I decided to do the whole ship.

Offline Old Wombat

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #17 on: March 06, 2017, 05:24:29 PM »
Looks good to me! :)
"This is the Captain. We have a little problem with our engine sequence, so we may experience some slight turbulence and, ah, explode."

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #18 on: March 06, 2017, 10:57:03 PM »
Almost there...

Offline tankmodeler

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #19 on: March 07, 2017, 12:21:46 AM »
How many cells in that extremely impressive VLS farm?

Something like this strikes me as a rational way to approach a modern heavy cruiser type ship today. Big VLS farm, maybe a 155mm gun on the fo'c'sle lots of AAD missiles a few large strike missile launchers and sufficient air assets to self protect against ASW and air threats.

Like the concept.

Paul
« Last Edit: March 07, 2017, 12:25:15 AM by tankmodeler »

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #20 on: March 07, 2017, 02:29:27 AM »
Looking good.
All hail the God of Frustration!!!

Offline buzzbomb

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #21 on: March 07, 2017, 07:28:23 AM »
Very nice

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #22 on: March 09, 2017, 11:54:55 PM »
Finished!:








How many cells in that extremely impressive VLS farm?

Something like this strikes me as a rational way to approach a modern heavy cruiser type ship today. Big VLS farm, maybe a 155mm gun on the fo'c'sle lots of AAD missiles a few large strike missile launchers and sufficient air assets to self protect against ASW and air threats.

Like the concept.

Paul

256 cells
The original design did call for either a 5-inch gun or two 3-inch guns, but I guess I just forgot about it while building.


Offline Brian da Basher

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #23 on: March 10, 2017, 12:24:35 AM »
Looks like a million bucks and that fractal camo is the cherry on top of total awesome!

Brian da Basher

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #24 on: March 10, 2017, 02:38:53 AM »
Wow!!! :) :)
All hail the God of Frustration!!!

Offline tankmodeler

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #25 on: March 10, 2017, 03:48:49 AM »
The original design did call for either a 5-inch gun or two 3-inch guns, but I guess I just forgot about it while building.
Sounds like something I'd do, for sure.

Looks great.

Paul

Offline taiidantomcat

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #26 on: March 10, 2017, 05:27:59 AM »
Wonderful!! love the Camo, and the aircraft! Splendid  8)
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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #27 on: March 10, 2017, 06:19:49 AM »
Amazing build.  :)
Work in progress ::

I am giving up listing them. They all end up on the shelf of procrastination anyways.

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #28 on: March 13, 2017, 09:54:15 AM »
The inspiration for the Izumo build:


And the next 2 projects.

An escort for the Izumo stovl. Putting SAMPSON/PAAM on a Takinami, also relocating funnels to the center-line:


Project involving these parts, anyone care to hazard a guess?

Offline Volkodav

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #29 on: March 15, 2017, 10:56:36 PM »
The inspiration for the Izumo build:


And the next 2 projects.

An escort for the Izumo stovl. Putting SAMPSON/PAAM on a Takinami, also relocating funnels to the center-line:


Project involving these parts, anyone care to hazard a guess?



What is the concept carrier?

Offline buzzbomb

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #30 on: March 17, 2017, 02:59:46 AM »
Just great work.


Re: Polygons Shipyard (Floaty GB Edition)
« Reply #31 on: March 18, 2017, 11:19:29 AM »

Offline Volkodav

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #32 on: March 18, 2017, 09:01:32 PM »
Thanks for that

Offline Volkodav

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #33 on: March 19, 2017, 10:46:26 PM »
The US appears to be revisiting the concept of a light carrier, well at least Senator McCain is, so I wonder if something like this may be on the cards again going forward.

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #34 on: March 27, 2017, 10:47:18 AM »
The US appears to be revisiting the concept of a light carrier, well at least Senator McCain is, so I wonder if something like this may be on the cards again going forward.


Isn't that what the America class was supposed to be? But as much as I'd like to see a new build light carrier, I highly doubt it's going to happen.


Anyway CGV escort frigate complete:




As for the third project I was going for was a SWATH carrier inspired by this concept art:

If there's an extension I'll get on it, otherwise I'll put it in my regular ship thread.

Offline Volkodav

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #35 on: March 27, 2017, 04:56:39 PM »
And he does it again, sweet!  :)

Offline kerick

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #36 on: March 27, 2017, 11:57:16 PM »
Looks like to SWATH uses two cruiser hulls. Might be an easy Whif

Offline tankmodeler

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #37 on: March 28, 2017, 12:21:21 AM »
Looks like to SWATH uses two cruiser hulls. Might be an easy Whif

No, SWATH hulls are very different see below:




The SWATH concept puts most of the hull flotation below the catamaran's waterline to greatly reduce wave action on the hull. Sort of like building a ship on top of two submarines.

Paul

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #38 on: April 12, 2017, 01:24:37 PM »
Finally after much procrastination and design I begin construction of my SWATH carrier:

Cutting it close deadline wise, but I have the day free so I hope to have quite a bit done soon.

Offline tankmodeler

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #39 on: April 12, 2017, 09:44:23 PM »
Are you going with something big enough for CATOBAR or a smaller skiramp or LHA sized carrier?

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #40 on: April 12, 2017, 11:50:28 PM »
Are you going with something big enough for CATOBAR or a smaller skiramp or LHA sized carrier?


Nothing huge or fancy, it's based on the concept art I posted a few posts up, has a ski-jump and is about 147m long (the model will be 210mm long, the width of an A4 sheet of paper I used to sketch the design).


Hangar space fits 6 harriers comfortably and some odd helicopters, airgroup is mission dependent though.

Didn't get as much done as I thought I would, we'll see how I go tomorrow.
« Last Edit: April 12, 2017, 11:52:27 PM by polygon »

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Re: Polygons Shipyard (Floaty GB Edition)
« Reply #41 on: April 13, 2017, 04:12:11 AM »
Talk about cutting it fine in regard to the deadline...
All hail the God of Frustration!!!

Re: Polygons Shipyard (Floaty GB Edition)
« Reply #42 on: April 14, 2017, 09:56:38 AM »
Talk about cutting it fine in regard to the deadline...


Guess I was a bit too optimistic.



Not gonna make it with this one.