Candidate for modification of other kits:
Or just add legs for an instant Maschinen Krieger figure?
Indeed . Or a BattleTech 'Mech . Here's a design I developed today , presented in 'Battletech Technical Readout' format .
Moskito MKT-2O
Weight: 30 tons
BV: 583
Cost: 2,129,400 C-bills
Source: TRO 3039 - Age of War
Role: Scout
Movement: 6/9/2
Engine: 180 Fusion
Heat Sinks: 10
Cockpit: Standard Cockpit
Gyro: Standard Gyro
Internal Structure: 51
Armor: 96/105 (Standard)
Internal Armor
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Head 3 9
Center Torso 10 14
Center Torso (rear) 5
Right Torso 7 9
Right Torso (rear) 4
Left Torso 7 9
Left Torso (rear) 4
Right Arm 5 9
Left Arm 5 9
Right Leg 7 12
Left Leg 7 12
Weapons Loc Heat
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SRM 4 LA 3
SRM 4 RA 3
Machine Gun LT 0
Machine Gun RT 0
Ammo Loc Shots
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SRM 4 Ammo LT 25
SRM 4 Ammo RT 25
Machine Gun Ammo [Full] CT 200
Quirks
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Extended Torso Twist
No/Minimal Arms
Overview: Not a widespread 'mech by any means, nevertheless, Moskitos are to be commonly found among units garrisoning cities and other large urban areas.
Capabilities: Developed as a recon and patrol platform for urban areas, while speed is important to the design's philosophy , equally so is firepower , along with a low heat output .
Deployment: Rarely found outside of the Lyran Commonwealth , the Moskito is widely deployed among LCAF units defending cities and other urban areas . Used on the outskirts of such places , Moskitos will screen heavier units deployed closer in to the centre of such cities , and also to detect the route of advance , and numbers and types of enemy forces . Once engaged, they will use their SRMs to harass their enemies , using hit-and-fade attacks . Once their heavier comrades join the battle , they will switch to attacking the enemy's flanks and rear . Any enemy infantry and light vehicles will be dealt with by means of their twin machine guns .
cheers ,
Robin .