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51
Scifi and Fantasy / Zakurello (Gundam Mobile armor. Sort of.)
« Last post by Dr. YoKai on June 22, 2026, 12:57:59 AM »
I decided to finish this before I started posting, but here it is, from start to finish.
Parts laid out, and the first mod started.

The MA-04X Zakurello is an oddity, even by the standards of Giant Robot anime'. Appearing in one brief segment in the original series, it has also shown up in variations in a manga, video game, and novel, but never again in an animated series. Mobile Armors are roughly equivalent to 'level bosses' in video games-large, formidable opponents far more dangerous than typical opponents. In the original series, they are characterized by non-anthropomorphic designs,
 but even with that, the Zakurello calls back to the 'Super Robot' shows of the 1970's with design elements and a model a bit out of step with the rest of the series. Resembling a giant demonic head with stumpy sickle arms where it's ears would be, it looks a bit like something out of folklore. I don't know Japanese Yokai* folklore well enough say it has a direct analog, but I wouldn't be surprised if it did. The model is unusual in a number of respects:
DSCF1312 by VileDr.Yo, on Flickr
For starters, the box is an almost unique size, a one off larger than many of the nearly one hundred kits issued for the original series. The box actually contains three kits. The main is a Zakurello in the odd scale of 1/250, with a second Zakurello in 1/550, the scale in which all other Mobile Armor were kitted, and a 1/550 Gundam with a 'Core Booster', sort of a rocket sled. The kit design is a little odd as well. Bandai would begin adding polycap joints with the second Hundam series (Zeta Gundam, which premiered in 1985, but in contrast to the simple plastic on plastic joints of the earlier kits, the Zakurello used some unusual plastic 's' springs to hold tension on the moving parts at the shoulder and wrist joints. Finally, while almost all of the Zeon (or Jeon, or Jion depending on which box or art book you're looking at.) mechs use a red cyclops kind of sensor 'eye', called a mono eye in the series, the Zakurello uses big 'bug eyed' visual sensors.  The build images:
 DSCF1316 by VileDr.Yo, on Flickr
DSCF1317 by VileDr.Yo, on Flickr
DSCF1313 by VileDr.Yo, on Flickr
One of the first things I wanted to modify was the four clusters of what appear to be rocket pods-while I liked the concept, the execution on the design made it look more like a beligerent set of salt and pepper shakers. So the faces of the two engine pods got replaced with a 'mega particle beam cannon on the left, and an 'I-field generator' on the right. Physics in Gundam employs a fair amount of handwavium. The latter term refers to a force field generator, which works against energy weapons.
Oh, you noticed the wings? Those are the outer wing sections of the Academy 1/144 B-52, which is another project I hope to get back to in the coming year. Couldn't leave the surfaces unadorned, so an extra barce of missile tubes and auxiliary engines below, and a nebulous open 'equipment bay' on the upper wings, along with a quartet of maneuver thrusters on the wingtips. The engine bells came from a WAVE options parts set. DSCF1319 by VileDr.Yo, on Flickr
I'm going to split this into a couple of posts-I need to take a short break.
52
Scifi and Fantasy / Re: MaxxPro MRAP After the Apocalypse
« Last post by Dr. YoKai on June 22, 2026, 12:28:28 AM »
Who’s the monster now!  Ahahaha!
As far as clearing off accumulated torsos try just slamming on the brakes. Then a good car wash.

I think I'd want that box of TNT secured a little more firmly in the back first...
Nifty looking build so far-I'd add a rear-facing flamethrower or two, otherwise all those severed limbs and torsos are just gonna keep crawling after you.  ;)
53
Aero-space / Re: RAF F-14 Tomcat
« Last post by Kerick on June 22, 2026, 12:21:04 AM »
Very nice! Needs more cowbell decals!
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Scifi and Fantasy / Re: MaxxPro MRAP After the Apocalypse
« Last post by Kerick on June 22, 2026, 12:17:32 AM »
Who’s the monster now!  Ahahaha!
As far as clearing off accumulated torsos try just slamming on the brakes. Then a good car wash.
55
Stories / Re: Swiss Stilettos
« Last post by ChernayaAkula on June 21, 2026, 10:47:04 PM »
Lovin' this!  :-*
56
Aero-space / Re: RAF F-14 Tomcat
« Last post by Old Wombat on June 21, 2026, 10:31:32 PM »
Looking betterer & betterer with every update!  :D
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Aero-space / Re: RAF F-14 Tomcat
« Last post by smeds on June 21, 2026, 08:28:45 PM »
Another update

58
Scifi and Fantasy / Re: MaxxPro MRAP After the Apocalypse
« Last post by Old Wombat on June 21, 2026, 05:33:46 PM »
Overkill! Underrated!  ;D  :smiley:
59
Scifi and Fantasy / Re: MaxxPro MRAP After the Apocalypse
« Last post by Buzzbomb on June 21, 2026, 03:04:42 PM »
As much as I generally prefer my builds to have some rudimentary grasp of practicality, sometimes, maybe you have to "let it go"....

Go out on the edge on this build perhaps around on clearing a path through a horde.. why not saws. Plenty of timber mills around to get large diameter saws, power up with an electric motor... lets play  ;)

The plan is very much in bluetac concept mode at the moment to get a feel for how it might work. A long way to go yet and that is without starting the over think bit of how to clear the upper halves from off the saws.. .Oh dear here we go already  :o

3D printed some rudimentary saw disks. Originally I had plans to order some metal ones,  but then sanity said why go to that expense for no reason. Whilst a bit thick, the 3D prints will do the job. Besides I have used a real saw before on a build and it cause more angst and actual damage (like cuts) than it was worth.


Testing for height  ;)


Wait for this to get wildly over engineered and out of control  ;D


Gearing up the interior is in the works as well.
60
Profiles and Pixels / Re: Apophenia's Offerings
« Last post by GTX_Admin on June 21, 2026, 02:16:26 PM »
 :smiley:
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