Author Topic: Donovia, Gorgas, Minaria, Atropia, and Ariana; four Tiers of Alternative Models  (Read 2797 times)

Offline Story

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From a running note file, a ready-made excuse for alternative builds.

The Defense Department expects future threats in Eurasia to look a lot like the war in Attica—hybrid, with conventional forces, criminal forces, terrorist forces, and intelligence services working together to topple governments and repel external threats. Such countries as Donovia, Gorgas, Minaria, Atropia, and Ariana are each in some way either a vital U.S. interest or a belligerent state. History suggests that a military confrontation between any of the countries could easily engulf the entire region in total war.

If that were to happen, Gorgas and Atropia would call upon its allies in the West for help—specifically, the United States. Both countries face threats from Donovia, which has seen a surge in regional influence with the rise in oil prices. Gorgas is still reeling from a 2008 war against Donovia, and Atropia’s natural resources keep it at perpetual risk. (Its Baku-Tbilisi-Ceyhan pipeline is highly vulnerable to attack.) Meanwhile, Atropia also faces a threat from Minaria, a relatively weak country with ties to the Donovians. Minaria’s grudge against Atropia comes from a border dispute over Artzak province. (Atropia controls it, though its population consists mostly of ethnic Minarians.)




*

OPFOR equipment is broken into four “tiers” in order to portray systems for adversaries with
differing levels of force capabilities for use as representative examples of a rational force developer’s
systems mix. Equipment is listed in convenient tier tables for use as a tool for trainers to reflect
different levels of modernity. The tier tables listed below reflect these differing levels of capability.
Tier 2 (default OPFOR level) reflects modern competitive systems fielded in significant numbers for
the last 10 to 20 years.

Systems reflect specific capability mixes that require specific systems data for portrayal in all US
training (live, virtual, and constructive). The OPFOR administrative force structure contains a mix
of systems in each tier and functional area that realistically vary in fielded age and generation. The
tiers are less about the age of the system than they are about realistically reflecting capabilities to be
mirrored in training. Systems and functional areas are not modernized equally and simultaneously.
Forces have systems and materiel varying 10 to 30 years in age in a functional area. Often military
forces emphasize upgrades in one functional area while neglecting upgrades in other functional
areas. Force designers may also draw systems from other organization echelons by employing them
at higher or lower echelons to supplement those organizations. Below is the general guidance
concerning OPFOR equipment tiers (capability):

• Tier 1 reflects a major military force with fielded state-of-the-art technology across
functional areas in 2011. At tier 1, new or upgraded systems are robust systems with at least
limited fielding in military forces and marketed for sale, with capabilities and vulnerabilities
of respective systems to be portrayed in training.

• Tier 2 reflects modern competitive systems fielded in significant numbers for the last 10 to
20 years, with limitations or vulnerabilities being diminished by available upgrades.
Although tier 2 forces are equipped for operations in all terrains and can fight day and night,
their capability in range and speed for several key systems may be marginally inferior to US
capability.

• Tier 3 systems date back generally 30 to 40 years. They have limitations in all three
subsystems categories: mobility, survivability, and lethality. Systems and force integration
are inferior. However, guns, missiles, and munitions can still challenge vulnerabilities of US
forces. Niche upgrades can provide synergistic and adaptive increases in force effectiveness.

• Tier 4 systems reflect 40 to 50 year-old systems, some of which have been upgraded
numerous times. These represent Third World or less developed countries’ forces. Use of
effective strategy, adaptive tactics, niche technologies, and terrain limitations could enable a
Tier 4 OPFOR to challenge US force effectiveness in achieving its goals. The tier includes
militia, guerrillas, special police, and other forces, possibly to include some regular forces.

Note. No force in the world has all systems at the most modern tier. Even the best force in the
world has a mix of state-of-the-art (tier 1) systems, as well as mature (tier 2), and somewhat dated (tier
3) legacy systems. Modern systems recently purchased may be considerably less than state-of-the-art,
due to budget constraints and limited user training and maintenance capabilities. Thus, even new
systems may not exhibit tier 1 or tier 2 capabilities. As later forces field systems with emerging
technologies, legacy systems may be employed to be more suitable, may be upgraded, and continue to
be competitive. Adversaries with lower tier systems will use adaptive technologies and tactics,
or obtain niche technology systems to challenge advantages of a modern force.


Equipment lists start at p. 4-C-3 below.
https://www.benning.army.mil/mssp/security%20topics/Global%20and%20Regional%20Security/content/pdf/DATE-2%201-Feb-2014-FINAL.pdf

Offline Story

  • Nicht mein Zirkus, nicht meine Affen...
EXPLORING THE MULTI-SPECTRUM: A TREATISE ON THE AMERICAN-DONOVIAN WAR OF 2030 AND THE PROSECUTION OF MULTI-SPECTRUM WARFARE
https://smallwarsjournal.com/jrnl/art/exploring-multi-spectrum-treatise-american-donovian-war-2030-and-prosecution-multi


« Last Edit: January 08, 2022, 04:14:15 AM by Story »

Offline kim margosein

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I guess this will be about chapter 10 in the 2031 revised edition of "Stupid Wars We Got Ourselves In For No Good Reason"

Offline GTX_Admin

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I guess this will be about chapter 10 in the 2031 revised edition of "Stupid Wars We Got Ourselves In For No Good Reason"

Hey this is whatif so calm down.
All hail the God of Frustration!!!

You can't outrun Death forever.
But you can make the Bastard work for it.