Current and Finished Projects > Profiles and Pixels
3D modelling around
ChalkLine:
Getting used to this nifty object modelling, it's easier than CAD and fun.
One of the things I've been doing for practice is looking for free stuff on 3DCults that has decent parts I can chop out and combine with other things of the same type, here's a .50 cal M2HB soft mount made by getting two bits and smooshing them together. It's a solid object with no voids so it should print okay (if I ever get a place to set that printer up). The original .50 was a horrible looking thing with the ammo can mounted back near the grips for some reason.
This soft mount looks familiar but I can't place it. It's like but not like the one on the M1A1 Abrams. If anyone wants the .stl file I can zip it and send it to them.
Jeffry Fontaine:
Interesting render. I hope the proportions are better on the printed model since the barrel on the M2 HB Browning looks a bit too long in relation to the receiver group. As an alternative, would it be practical to just print up the mount alone and fit an injection moulded weapon to the printed mount? The additional benefit of using less resin and saving resources along with money being the other factors.
ChalkLine:
It's a lot shorter when viewed in TinkerCAD, MeshLab really distorts things at the edges of the screen.
I still can't pick that mount, I wonder if it's actually for a 20mm. I might drop a KPV-T onto it and see how a 14.5mm looks
ChalkLine:
I've chopped the M2 off, I'm almost certain this should have a 20mm+ on it. I have a free 35mm bushmaster that's nice but I think the mount is too lightweight for that monster. I think I'll see if the KPV fits on it but the .stl I have of that I bought and can't share
ChalkLine:
A question for those knowledgeable:
Is it possible to use the 'hollow' function and have it save? I've tried to hollow a few vehicle bodies and they just won't save. I can see the hollow in Chitubox but after saving and exporting it's not there later. Either it's not saving as hollow or programs are 'repairing' the object as I import them.
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