"Face" ships again...... the next batch will definitely have ones for the "heels".
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(Anyone who played Naval Ops: Commander on PS2?)
Navisha Continental Treaty Organization (N.C.T.O.) is a collective-defense alliance that brings all military forces on their home continent, Navishia, under one unified overall command in order to better defend the continent in the midst of a cold war between superpowers on their home universe. As N.C.T.O. brought militaries from different civilizations (even former colonies of those superpowers) together, their naval warships tend to exhibit different asthetic styles even though they perform comparable functions. They are slowly moving toward a degree of logistic commonality with standardized weapons and electronics, however.
When explorers of the Frontier Navy arrived, they found themselves involved in a standoff with both N.C.T.O. and the Empire of Virshia, one of the superpowers on the planet. The Empire of Virshia at that time has been undertaking an invasion, which began with a daring first-day-of-war airstrike that knocked out N.C.T.O.'s naval Mission Command and has since not only placed N.C.T.O.'s eastern-most member country under siege but also overtaken most of the oceanic oil fields between the continents (mostly on the west- Navishia's- side).
However, hostility commenced by the Imperial Virshian Navy (as Virshia suspects ulterior designs for their world and dismissed the notion that the Armies of Frontier Nations are only interested in ascertaining whether the Sages has or had any presence on this world or not) soon led to N.C.T.O. rendering assistance to the Frontier Navy contingent, in part because it means diversion of Virshian forces that could have been committed to the invasion of N.C.T.O.'s home territories. Frontier Navy contingent initially responded by having its Harrier FA.9 and Osprey HAS.1 flying a few combat air and anti-submarine patrols for Navishian merchant convoys operating in proximity as the contingent proceeds to survey the planet, but both forces ended up somewhat working together in one fleet battle, in the process establishing good reputations to one another.
The Empire of Virshia has since sued for peace, and N.C.T.O. became one of them who would respond to FN forces' call for assistance.
Other known ships under N.C.T.O. flag:
(1) (2) (3) (4) (5) (6)Idavar is one of the battleships sunk on the very first day of the war against Virshia, when the Imperial Virshian Navy Air Service launched a daring air raid that knocked out N.C.T.O.'s naval Mission Command. Just like most of those other ships, however, it was relatively-easily salvaged because the harbour at the Mission Command is in shallow waters. In light of the strength of Virshian Battlefleet "Deep Blue" (with a concentrated force of six attack carriers, as well as submarines that could be used against Navishian merchant navy) currently wreaking havocs to the continent's east, N.C.T.O. sought to bring as many naval aircraft into battle as possible to counter it, leading to a number of the damaged battleships and cruisers being rebuilt with the ability to operate a small combat airwing.
This particular ship is fitted with an angled flight deck and two catapults which, despite being merely 61m and 46m in length, can each launch a fully-laden F-4K Phantom (the standard naval fighter of N.C.T.O. forces at the beginning of the invasion) although onboard ordnance stowage means that versatility of the onboard airwing is relatively limited compared to those serving fleet carriers. This airwing also included both ASW and AEW variants of the Sea King helicopters. To make room for the flight deck and a hangar below it, the original aft armaments are removed. The remaining twin five-inch guns are removed as well, replaced by four more-modern ones that despite being single-barrelled are automated, faster-firing, and having a longer range. Four quad anti-ship missile launchers were installed amidship, and two point-defense missile launchers and three 12-barrelled 20mm autocannon turrets rounded out its air-defense weapons suite. The ship's command and control system upgraded, an electronic warfare systems set installed, as were new 2D and 3D search radars.
Following its return to service,
Idavar performed a variety of tasks including convoy escort, coastal bombardment, scouting, and fleet air defense support (the latter two via its onboard Phantoms). Although it has kept the two forward main gun turrets, the consensus amongst commanding officers of N.C.T.O. hybrid ships is that their heavy guns should only be used to defend against fast enemy combatants they cannot outrun or to bombard shore targets so as not to expose the flight deck to unwarranted risks. Their value lies in the fact that they can bring what is needed (more guns or more aircraft, not both simultaneously) to where it is needed the most. After the war the hybrid ships were retained in order to maintain naval forces level.
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Somewhere along the way, the Armies of Frontier Nations discovered the one thing that escalated their campaign against the United New Order Nations from that of containment to that of intervention- advisors from the League of Kings, terrorist organization that once shared homeworld with the FN forces and has since become one of FN forces' mortal enemies. Data of biological weapons research has known to be exchanged between the UNON and the League of Kings, and more intelligence of similar natures are still coming in. An assault force is being mobilized, and warships from allied universes have been requested for protection of staging area until the mobilization is complete.
Both the United New Order Nations and League of Kings forces have attempted to pre-empt such a move...... only to learn that things don't get meaningfully easier for them simply out of the notion that they weren't running into Strike Cruiser/Battlecruiser/Aircraft Carrier Strike Groups of the Frontier Navy......
In the midst of the fleet of ships from allied universes is a rarity- a guided missile battleship. Originally sporting two Terrier missile launchers forward and one Talos launcher aft, the advent of Standard 1ER missile led to the phase-out of the Talos missile and the addition of four(!) Tartar missile launchers for Standard 1MR. Later the non-operational Talos launcher and magazine was replaced with an enlarged aviation facility that can support short-takeoff-and-vertical-landing jet fighters, as well a battery of 48 vertical launch systems, but perhaps more importantly, the fire control system was vastly improved with a shipboard version of the AWG-9 radar to take advantage of the introduction of Sea Phenix missile (in MR and ER flavours just like the Standard 1). A ship with one surveillance and two fire control antennae can engage no less than 12 targets normally and 6 in case of command and control "decapitation"...... and this ship has one surveillance and nine fire control sets. The vertical missile launchers can carry anti-ship or land attack cruise missiles, or even more Sea Phoenix missiles if necessary.
The rest of this ship's arsenal includes four 20mm close-in defense cannons and four twin 127mm/54 guns.
This ship is a rarity because it's a one-off construction built on the incomplete hull of a cancelled battleship order. No other battleship in allied arsenal is so extensively armed with anti-aircraft missiles (the norm being fair shares of guns and missiles on each ship).
(Helicopter modifications are inspired by those seen in Metal Gear Solid 4......)
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Comments and suggestions welcomed.