Author Topic: Matthews Aviation Art  (Read 11021 times)

Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #120 on: December 19, 2017, 09:15:22 AM »
Very nice  :smiley:  I love how, in the top image, there seems to be a seam running down the centreline of the fuselage. I guess 3D modelling has its equivalents to filler and sanding sticks  ;D

Seems you've seen my seam.  (Ha!)   :o  This is what I get for making anything what popped out of a mold that's been in use since 1973. 

With the symmetry modifier being used I get one of those if the vertices along the centerline haven't been aligned and a setting re: those verts is set to zero.  Nothing some Squadron Green won't cure!
Fly?  Yes.  Land?  No.

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Offline GTX_Admin

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Re: Matthews Aviation Art
« Reply #121 on: December 20, 2017, 01:37:58 AM »
I love how it almost looks like a resin build due to the colour. :smiley:
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Offline lippischh

  • Wings? We don't need no stinkin' wings ...
Re: Matthews Aviation Art
« Reply #122 on: January 02, 2018, 04:50:08 AM »
Nice model you've got going on here! i'm guessing 3dsmax?

Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #123 on: January 03, 2018, 03:25:48 PM »
Nice model you've got going on here! i'm guessing 3dsmax?

Like me, an older version.  Ha!

Been working on camouflage this week.  Absent national insignia, panel lines, markings (etc.), here are a couple renders I made in Vue Studio:





I'll be rendering the completed plane against scenery/clouds/etc. created in Vue (as I did the XB-51 and the L-133 illustrations).  Unfortunately, Vue is not playing nicely with the model after it was imported and, for whatever reason, doesn't like my UV map for my fuselage (there are a couple of blue bits visible on the port intake and the roots of the horizontal stabilizers where the UV map has been deformed).  I also had to dance with it for awhile before it liked the canopy frame and wanted to accept the texture map for it.  I didn't have these issues with the other two planes I imported.  Fortunately, E-on Software are quick to respond via Facebook (despite their website having been down for maintenance for ages now) and someone from support is supposed to get back with me tomorrow via email.

Here's a shot from a render in 3ds:


(I really need to get the arresting hook painted  :-[)
Fly?  Yes.  Land?  No.

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Offline apophenia

  • Suffered two full days of rapid-fire hallucinations and yet had not a single usuable whif concept in the lot !?!
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Re: Matthews Aviation Art
« Reply #124 on: January 04, 2018, 07:04:52 AM »
Oh, that is handsome  :smiley: At risk of sounding obsessed with petal nozzles, that rear view shows off the exhaust to perfection  :-*
Under investigation by the Committee of State Sanctioned Modelling, Alternative History and Tractor Carburettor Production for decadent counterrevolutionary behaviour.

Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #125 on: January 04, 2018, 01:26:22 PM »
Oh, that is handsome  :smiley: At risk of sounding obsessed with petal nozzles, that rear view shows off the exhaust to perfection  :-*

Thank you so very much!  I modeled them separately since, at full chat, they extend a bit to allow for the exhaust in afterburner.  And when it's parked, the lower one drops down due to lack of hydraulic pressure (in case I want to model it gear down and parked).  Now that it's in Vue I'll have to work on getting the anisotropic values set correctly for the bare metal on the petals so they look appropriately steely. 

Texturing a model is a bit different in Vue than 3DS.  I'm still bugged by Vue tearing my mapping at the intakes and the roots of the horizontal stabilizers.  It's a mystery to me as to why it's doing that in Vue, but looks completely fine in 3DS.  I'm bouncing things off someone from E-on Software's support team at the moment.  Unfortunately, info turn-around is slow since they're in Europe and I'm in the midwest US.  It'll get sorted-out though, even if I have to resort to re-doing the UVW mapping and re-painting the fuselage (which I'm hoping to avoid since getting the camo to line-up is tedious).  We'll see what happens.  Thanks again.
Fly?  Yes.  Land?  No.

Please visit me at https://onetwentynineblog.wordpress.com/ and  at https://www.zazzle.com/matthews_aero_art

Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #126 on: January 06, 2018, 01:03:16 AM »
After sending all of my files regarding this project to Vue support the problem was "resolved".  I say that in quotes since I'm not quite sure what happened to solve this.  Vue support (who have been very responsive and helpful, by the way) unchecked and rechecked a couple boxes I had unchecked and rechecked numerous times myself, and that is apparently what solved the texture map tearing issue.  However, I'm no closer to knowing what happened so I can correct or prevent it in the future.  So, it's resolved, but I have to admit to being just a bit frustrated and confused since I don't know what the root cause was.  We're still exchanging emails, so hopefully they'll present this to their programmers for a look.  One thing I wonder about is whether a recent update to the software may have anything to do with the results here.  I can't patch my software because E-On's website has been down for several weeks.  So, now I'm wondering whether it's an improvement in the update that lead to the positive outcome here.  I'll post a couple images after I tweak some settings. 
Fly?  Yes.  Land?  No.

Please visit me at https://onetwentynineblog.wordpress.com/ and  at https://www.zazzle.com/matthews_aero_art

Offline elmayerle

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Re: Matthews Aviation Art
« Reply #127 on: January 06, 2018, 01:03:11 PM »
Any chance of seeing those F-105's in Euro One or "Asia Minor" camouflage schemes?

Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #128 on: January 06, 2018, 02:49:58 PM »
Any chance of seeing those F-105's in Euro One or "Asia Minor" camouflage schemes?

Perhaps, when time permits.  I could do either/both.  I'm trying to get the SEA camo finished now.  Panel lines, weathering, insignias and markings just for one generic representation of an F-105D that might have flown in SEA.  After I get all that done I should be able to move on to more specific markings that depict someone's actual aircraft.  Both of those camo patterns are pretty neat though, so I imagine I'll write those down as a reminder to do them.
Fly?  Yes.  Land?  No.

Please visit me at https://onetwentynineblog.wordpress.com/ and  at https://www.zazzle.com/matthews_aero_art

Offline elmayerle

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Re: Matthews Aviation Art
« Reply #129 on: January 07, 2018, 01:01:28 PM »
Thanks.  I am particularly wanting to do one in the Asia Minor/desert scheme with the WS tail code, operating from a Wheelus AFB that was never turned over to Libya (i.e. the US supported the base commander, "Chappie" James, in not turning it over, or offering to turn it over solely in the condition it was in before the US built it).

Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #130 on: January 08, 2018, 10:19:03 AM »
The camouflage has a few spots that need to be aligned.  I've started the panel lines, too.  Also tinkering with lighting.  Here's three at the end of the day...







Hope everyone had a fun weekend.  I'll post more this week.


-Cheers!
Fly?  Yes.  Land?  No.

Please visit me at https://onetwentynineblog.wordpress.com/ and  at https://www.zazzle.com/matthews_aero_art

Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #131 on: January 13, 2018, 05:59:25 AM »
Hello chaps!  Moving right along with texturing, and I've also been tweaking the atmosphere and lighting settings.  I'm setting this first plane as Col. Vic Vizcarra's F-105D, "Pussy Galore II".  This is one of the test images I made yesterday after modifying the lighting settings in Vue Studio.  I'm trying to bring up the ambient light level and maintain good shadows and contrast.  As you can see, there are areas where less ambient light creates areas which are to dark.  Still experimenting, which is the fun part.



I'm working on fuselage panel lines and markings.  Panel lines are always somewhat time consuming since they, like the camouflage, always have to line-up from one part of the texture map to the other.  The various markings are a lot easier.

More later!
Fly?  Yes.  Land?  No.

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Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #132 on: January 23, 2018, 05:42:20 AM »
Turns out I had the green camouflage colors flipped.  That's been corrected since my last post.  And I've began adding more panel lines and markings to the plane...



I can't decide just how many markings to add to this.  The 105 suffered a horrendous rate of attrition and nearly half of the "D" models (I believe) were destroyed in action.  As damage was repaired sometimes markings were removed, painted-over, or omitted entirely with just the most important ones being left on the plane.



And there are a ton of markings, most of which are quite small, but enhance the level of detail greatly.  Fortunately, someone I know (who's assisted in the restoration of one of these), gave me a set of large format copies of Republic's technical drawings which specify all of the markings that go on this and on the "F" and "G" model as well.  I'm starting to refer to those drawings now since there aren't enough images available via the Internet to do the job.

Here's a shot for Apophenia because... exhaust petals! (Ha!)



I'm working on panel lines on the starboard side right now.  Also beginning to develop terrain for the background.  What you're looking at in these renders is just a generic "grass" terrain texture.  The one I'm going to do will have mode details (think tree lines, different patches of colors in the fields, etc.).  More soon!



 
Fly?  Yes.  Land?  No.

Please visit me at https://onetwentynineblog.wordpress.com/ and  at https://www.zazzle.com/matthews_aero_art

Offline apophenia

  • Suffered two full days of rapid-fire hallucinations and yet had not a single usuable whif concept in the lot !?!
  • Patterns? What patterns?
Re: Matthews Aviation Art
« Reply #133 on: January 23, 2018, 07:37:18 AM »
Those exhaust petals look fantastic. But so too do the panels lines ... see, I'm not totally obsessed with shapely hind-quarters  ;)

And amazing what a tonal difference flopping the FS34102 and FA34079 greens makes.  :smiley:
Under investigation by the Committee of State Sanctioned Modelling, Alternative History and Tractor Carburettor Production for decadent counterrevolutionary behaviour.

Offline john_matthews129

  • Has an unnatural phondness for Phantoms...
    • Matthews Aviation Art
Re: Matthews Aviation Art
« Reply #134 on: February 17, 2018, 08:31:40 AM »
Hello all!  Just a few update images on the F-105 project and my client's MiG-23.  The modeling of the MiG-23 3D object was finished...



and then my client asked for the wings to be swept back just half way (...sound of sad trombones playing).  No big deal...



This is collapsed, but I haven't started cutting apart the canopy glazing or frame yet.  With the wings partially back, as requested, I'm hoping I can move onto getting the camo pattern started after I pull the UV maps.  With any luck I can have all the UV mapping done by Monday evening.

The paint on the F-105 is getting weathered...



With the panel lines and rivets/fasteners completed I could begin creating a sort of grungy appearance around them.  Then I checked-in with F-105 maintainers on Facebook to ask what happens to an F-105's appearance in wartime conditions.  I mean, we see images taken during that era, but I always thought the appearance of the planes in those photos belied just how rode-hard-and-put-away-wet they really looked.  I got no shortage of responses, all for which I was thankful.  Lots of info regarding areas of "normal" wear, and why.  So, I started incorporating that into the weathering of the plane. Bit by bit I worked my way from the nose to the tail until the fuselage looked appropriately chipped-at by the environment, maintainers, etc. 

 

It's slow going.  There isn't a button to click labeled "paint chips".  Ha!  Everything done one panel at a time, or groups of panels if I'm just doing general scuffing on the fuselage panels.  By the time I'm done it will definitely look as though it's been out-and-back a few times.  Mind you, I'm only finished with the half of the fuselage you can see.  The starboard side still needs to be done, as do the stabilizers and the wings.

Everyone have a great weekend!  More later!
Fly?  Yes.  Land?  No.

Please visit me at https://onetwentynineblog.wordpress.com/ and  at https://www.zazzle.com/matthews_aero_art